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Unity 3D Developer

Magic Leap

Plantation, CA

Location

Plantation, CA

Why our company?

Today, Magic Leap is a company made up of hundreds of artists, engineers, explorers, and dreamers from around the globe, all chasing their curiosity toward the same goal – bringing together the digital and real worlds to advance human potential.
But it all began on a road trip to Austin when we asked the question – “what if computing could spill outside the computer?”

Job description

This is an exciting opportunity to create new experiences in applications for mixed reality platform. You will have the opportunity to work with User Experience team, Interaction team and content creators. These new experiences are tailored to Mixed Reality and exercises many the exciting Magic Leap platform features to create a magical user experience never seen before. Qualified candidates need to be a self-starter and able to operate in a highly dynamic environment. This position is open to Plantation, FL and Sunnyvale, CA.

Requirements

4+ years experience of building unity applications and experiences
5+ Years Experience implementing immersive AR/VR applications
A solid understanding of core Unity concepts including component creation, animators, shaders, and performance profiling
Ability to create reusable behaviors and prefabs and work with technical writers and users to ensure their use
Follow adopted design/development methodologies, patterns, and toolsets
Very strong programming skills implementing immersive AR/VR applications
Strong knowledge in 3D Math, graphics, physics, animations
Understanding UX design process and experience working with a UX design team
Experience with product coding process, including code management, testing, review
Excellent problem solving, troubleshooting and debugging skills
Strong communication skills
Education: Bachelor's degree in a related field or equivalent work experience

How to apply

Follow the next link to apply: Magic Leap Career

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Scientists and Engineers

Microsoft

Wallisellen, Zürich, Switzerland

Location

Wallisellen, Zürich, Switzerland

Why our company?

One Microsoft means we join forces to positively impact the world. It shows in how we connect with each other in and out of the office, and in how we bridge global communities through curiosity, innovation and constant growth.

Job description

In Mixed Reality, people—not devices—are at the center of everything we do. Our tech moves beyond screens and pixels, creating a new reality aimed at bringing us closer together—whether that’s scientists “meeting” on the surface of a virtual Mars or some yet undreamt-of possibility. To get there, we’re incorporating diverse groundbreaking technologies, from the revolutionary Holographic Processing Unit to computer vision, machine learning, human-computer interaction, and more. We’re a growing team of talented engineers and artists putting technology on a human path across all Windows devices, including Microsoft HoloLens, the Internet of Things, phones, tablets, desktops, and Xbox. We believe there has to be a better way. If you do too, we need you!

Requirements

Must be passionate about incubating new ideas, solving problems, and building working systems
Must be self-motivated, proven collaborators, good communicators, attentive to details, and keen to learn
Should hold
- a PhD or similar degree in computer vision, machine learning or robotics
- or have suitable alternate expertise and experience
Must be strong programmers with software engineering experience and good debugging skills. Experience in the following would be advantageous:
- C++ (esp. C++11 and newer), Python, C#
- GPU programming (esp. CUDA)
- Graphics programming (esp. DirectX)
- High- and low-level code optimization
Should have hands-on experience working on at least one of:
- 3D computer vision
- Machine learning, esp. deep learning
- 3D graphics, especially geometric modelling
- Probability and statistics
- Numerical algorithms, e.g. nonlinear optimization
- Robotics and control systems
- Novel sensing hardware
Should have strong mathematical skills
Ideally have practical experience working in an academic or industrial research environment

How to apply

Follow the next link to apply: Microsoft Career

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UX Designer

Unity

Bellevue

Location

Bellevue

Why our company?

Unity plays an important part in a booming global games market. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Job description

We’re looking for an experienced Senior UX Designer whose work reflects a deep passion for empowering people to create world-class content, a deep curiosity for exploring new product paradigms, an affinity for designing cohesive experiences, a sensible and thorough pursuit of user-delight, and a track record for delivering thoughtful and iconic products. Being highly creative and enthusiastic with a love for solving design problems at all levels - from big picture thinking, to interactive prototypes, to detailed design - is a must. We need a designer who leads by doing, someone who likes to take on challenging problems, effectively collaborate across disciplines, tell moving stories, and inspire our organization.

Requirements

8+ years of experience in UX design in technical domains, e.g. productivity or developer tools
Proven track record of successfully delivering results in an agile development environment
Bachelor's degree in design, human-computer interaction, cognitive science, etc., or equivalent work experience
Demonstrated excellence in UX architecture, interaction and visual design
Must know industry best practices for desktop application design and usability
Must be a capable leader who can motivate others to follow the UX team's vision and follow through on delivery
Must be diplomatic and capable of resolving disputes in a responsible manner in line with the company culture and values

How to apply

Follow the next link to apply: Unity Career

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Visual Designer

Oculus

Menlo Park, CA

Location

Menlo Park, CA

Why our company?

We’re here to connect the world through the power of virtual reality. To help people experience anything, anywhere, with anyone, we always speak honestly, communicate clearly, and share our values with the ones who matter most.To help people experience anything, anywhere, with anyone, we always speak honestly, communicate clearly, and share our values with the ones who matter most.

Job description

Join a team of designers and engineers who are passionate about creating a cutting edge VR experience and establishing Oculus as an industry leader. As a Visual Designer, you will be at the forefront of user interface design creating a new visual language for virtual spaces and applying it consistently through multiple 3D and 2D platforms. You will also demonstrate the ability to act as a leader in communicating conceptual ideas and design rationale, all within a user-centered design process.

Requirements

Create ground breaking graphic interfaces
Synthesize broad, ambiguous business goals and work with the Product Design team to create compelling environments for VR
Take creative direction and translate it into your design concepts
Give and solicit real-time feedback from other designers and engineers to continually raise the quality and craftsmanship of the product
Quickly solve issues with your cross-functional leads
Clearly articulate design decisions to a vast set of internal stakeholders
Thrive in dynamic, fast-paced environment
Responsible for maintaining assets from creation to shipping
Ability to collaborate and iterate based on the team's needs
5+ years of experience working with user interface design, typography, iconography, information layout, color, space, and texture
Experience with Adobe Creative Suite

How to apply

Follow the next link to apply: Oculus Career

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Software Engineer

Lucid

Santa Clara, CA

Location

Santa Clara, CA

Why our company?

At Lucid, we are bringing depth information to mobile phones with zero hardware costs. We have an easy-integratable Android SDK dynamic and customizable for any dual camera independent of baseline, field of view or resolution as long as there is overlapping performance. We have developed pure software depth technology based on AI leveraging concepts of how the brain processes and learns to perceive the environment. We have years of depth data stored on our secure cloud for continuous improvements of depth vision through Machine Learning and Artificial Intelligence.

Job description

At Lucid VR, we're creating the world's first portable Virtual Reality consumer camera, as well as an online platform to share and view content created by the camera. We capture the world as seen by human eyes, and give everyone the chance to relive that capture through immersive videos. Lucid VR is seeking an enthusiastic individual to join our team in developing the world's first portable, stereo HD camera system. The ideal candidate will be knowledgeable in a variety of areas spanning hardware and software and must be comfortable working on a small team with a quickly changing environment. Develop and implement new machine learning algorithms on multiple platforms Exploit on-device and across-device data to improve the user experience Work with cross-functional teams to prototype and explore new ideas to differentiate future VR/AR products. Explore and communicate novel architectural solutions to senior management.

Requirements

At least 2 years practical experience in using and developing machine learning or statistical algorithms
Proven track record of delivering concrete implementations
Excellent understanding of mathematical underpinnings of the algorithms
Good C/C++ skills
Highly professional, with the ability to deliver solid work on tight schedules
Knowledge of R / Matlab /Python + Numpy/ Mathematica is highly desirable

How to apply

Follow the next link to apply: Lucid Career

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Senior Software Engineer

Altspace

Redmond, Washington

Location

Redmond, Washington

Why our company?

AltspaceVR is the leading social platform for Virtual Reality. It’s the virtual space of choice where you can meet people from all over the world. Play interactive games with friends. Create and participate and share events with a diverse community.

Job description

In Analog, people—not devices—are at the center of everything we do. Our tech moves beyond screens and pixels, creating a new reality aimed at bringing us closer together—whether that’s scientists “meeting” on the surface of a virtual Mars or some yet undreamt-of possibility. To get there, we’re incorporating diverse groundbreaking technologies, from the revolutionary Holographic Processing Unit to computer vision, machine learning, human-computer interaction, and more. We’re a growing team of talented engineers and artists putting technology on a human path across all Windows devices, including Microsoft HoloLens, the Internet of Things, phones, tablets, desktops, and Xbox. We believe there has to be a better way. If you do too, we need you! Help build Mixed Reality's fast-growing Social VR platform – AltspaceVR, where people make new friends and meet old ones 24 hours a day from around the globe. Craft features like the social graph and the live events system that power experiences across platforms for a vibrant community. Push the boundaries with live 1000+ person events and on-demand playbacks of avatar recordings. Be part of a small team where you can have an outsized impact on the future of Mixed Reality. Your willingness to learn and experiment is more important than checking every box on experience. You will be working with a live community of users and have the opportunity to introduce new features and create new experiences, interacting with early adopters to help shape the social platform for Mixed Reality.

Requirements

What you’ll do:
Build features for our backend API, Admin Console, and website (Ruby on Rails)
Write jobs for Apache Kafka that power features like Front Row (Java)
Maintain our analytics pipeline
Work closely with the team to deliver novel Mixed Reality experiences

Basis Qualifications:
3 years of C++ experience Preferred
Exceptional Ruby or Java skills and experience
Experience developing modern web applications using frameworks like Rails or Django
Experience with real-time distributed streaming platforms like Apache Kafka
Familiarity with Amazon Web Services and Linux
Ability to collaborate with creative disciplines to design new interactions
Background in game development, a good understanding of game development best practice or a track record of delivering engaging user experiences
Experience developing with Unity or Unreal game engines
Experience with Ansible/Chef/Puppet
Shipped at least one or more interactive 3D experiences
Background in client server networking (especially Photon) or massively multiplayer experiences

How to apply

Follow the next link to apply:Altspace Career

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Engineering P. Manager

Snapchat

Los Angeles, CA

Location

Los Angeles, CA

Why our company?

Snap Inc. is a camera company. We believe that reinventing the camera represents our greatest opportunity to improve the way people live and communicate. Our products empower people to express themselves, live in the moment, learn about the world, and have fun together.

Job description

Spectacles are our sunglasses that Snap! They make it easy to make memories from your perspective, and then relive them later. The Spectacles team is the newest member of the Snap Inc. family, situated at the intersection of cutting edge camera technology and software. The team works every day to create fun new ways to express yourself and capture the world! We’re looking for an Engineering Program Manager to join Snap Inc! As the Hardware Technical Program Manager, you will organize programs and development activities for our organization's hardware product deliverables. Working from our Venice, CA headquarters, you will be tasked with developing programs to support the organization's strategic direction, as well as creating and managing long term goals.

Requirements

Bachelor’s or Master’s degree in engineering
5+ years of experience in engineering program management in consumer electronics
Direct knowledge in product development and manufacturing processes
Excellent verbal and written communications, with attention to detail
Someone who gets excited by tough technical challenges
Someone who has worked with contract manufacturers and suppliers overseas
A passion for Snapchat and creativity!

How to apply

Follow the next link to apply: Snapchat Career

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VFX Artist

Google

San Francisco, CA

Location

San Francisco, CA

Why our company?

Google engineers develop the next-generation technologies that change how users connect, explore, and interact with information and one another. As a member of an extraordinarily creative, motivated and talented team, you develop new products that are used by millions of people. We need our engineers to be versatile and passionate to tackle new problems as we continue to push technology forward. If you get excited about building new things and aren't daunted by the challenge of building something from scratch, then our team might be your next career step.

Job description

Join the team that made Tilt Brush, and help create immersive experiences, beautiful art, and new mediums. The Daydream team at Google is a fast-moving group of designers, engineers, PMs and research scientists, tasked with building the foundations for immersive computing, developing best-in-class VR/AR apps and prototyping novel, delightful user experiences. As a Technical/VFX Artist, you'll develop technologies and assets in concert with Unity and other engines to build ground breaking, polished, immersive experiences. You will also work with researchers, designers and engineers to build functional prototypes out of new concepts and turn successful prototypes into production ready experiences with robust, cross-platform, implementations. One of the many reasons Google consistently brings innovative, world-changing products to market is because of the collaborative work we do in Product Management. With eyes focused squarely on the future, our team works closely with creative and prolific engineers to help design and develop technologies that improve access to the world's information. We're responsible for guiding products throughout the execution cycle, focusing specifically on analyzing, positioning, packaging, promoting and tailoring our solutions to all the markets where Google does business.

Requirements

3 years of experience working in game development or other real time entertainment
Experience in collaborating and working with cross-functional and international teams
Portfolio of work demonstrating visual design and art direction skills and principles for consumer-facing products

Preferred qualifications:
Scripting experience including Python, PyMEL, MEL script and Lua
Experience creating 3D visuals including; particles, lighting, atmospherics, post processing, and/or shaders where necessary
Experience in game development and with both high end (desktop) rendering engines and 3D mobile rendering engines
Unity experience creating tools, plugins, scripts, editor debug and asset import tools, integrating additional libraries and external plugins
Passion for virtual reality and the future of 3D content creation

How to apply

Follow the next link to apply: Google Career

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AR Developer

AfterNow

Culver City, CA

Location

Culver City, CA

Why our company?

Our vision is to enhance the way humans interact with machines to work, learn, play, and socialize.

Job description

At AfterNow we've been building the future of human interactions with the machine for work and entertainment. We believe in the future where screens will disappear and our virtual world will merge with the physical. We are looking for a passionate developer to join our team of talented visionaries developers and artists in building this future.

Requirements

BS/MS in Computer Science or equivalent
Excellent knowledge of Unity, including experience with scripting, textures, animation, GUI styles, and user session management
Understanding of data structures, 3D math, C#, and the Unity asset pipeline
Proficient knowledge of code versioning tools
Good time-management, organization, and communication skills

How to apply

Follow the next link to apply: AfterNow Career

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Software Engineer

Meta

San Mateo, CA

Location

San Mateo, CA

Why our company?

From neuroscientists to developers to marketers and other experts, the Meta family is full of fiercely talented individuals passionate about making a mark on the next computing transformation.

Job description

AR is unimaginable without advanced computer vision technology. We are rapidly growing and looking to hire multiple world-class engineers and researchers who can help us build the future of computing. Our computer vision systems have to work in challenging environments with a vast range of users. We are looking for trailblazers with strong software, algorithms, and math skills to help us build the best AR headset in the market. Our teams work on accurate inside-out head tracking using cameras and inertial measurement units. We work on human-machine interactions using natural hand motions and gestures. And we have to tie all our hardware and software systems together with accurate tools and calibration processes. We are looking for engineers at various levels of seniority. Exceptionally strong candidate may have the opportunity to lead our teams too.

Requirements

PhD or MS in Computer Vision or closely related field
Fluency in C++, familiarity with Python or Matlab
Ability to develop clean, efficient and well-tested code
Experience developing computer vision, machine learning, or robotics algorithms
Ability to convey complex technical ideas clearly in speaking and writing in a fast paced team
Deep expertise in one or more of our specific areas of interest including:
SLAM, Mapping and Relocalization
Sensor Fusion (e.g. Kalman Filtering)
Machine Learning
Deep Learning and Convolutional Neural Networks
Hand Pose Estimation and Gesture Recognition
Human Pose Estimation
3D Geometry
Optimization
Camera Calibration

How to apply

Follow the next link to apply: Meta Career

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S. Process Engineer

WaveOptics

Abingdon, Oxfordshire

Location

Abingdon, Oxfordshire

Why our company?

WaveOptics develops high-performance, highly manufacturable waveguides through which people see augmented reality.

Job description

WaveOptics is a world leading designer and manufacturer of revolutionary Augmented Reality (AR) waveguides. Our waveguides have a balance of attributes that deliver a superior display to the widest range of users with a high level of comfort. This, together with an effective manufacturing process, makes immersive AR commercially viable and accessible to multiple industries.

Requirements

Strong BSc or higher-level degree in Physics, related Optical Sciences or Electronics
2+ years’ experience/background in product or process engineering
A background in electronic or optical components and systems technology, ideally to include laser cutting, wafer bonding, finishing and optical test in medium to high volume

How to apply

To apply to join our fantastic team, please send your CV to c.graham@enhancedworld.com

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C++ Engineer

High Fidelity

San Francisco, CA

Location

San Francisco, CA

Why our company?

High Fidelity has approximately 50 employees working in engineering, product management, and customer service. We are a close knit group focused on building a genuinely free and permissionless solution for virtual reality.

Job description

High Fidelity is hiring an engineer with experience in C++ to work on Interface, the company's open-source VR platform. Interface is a client-server application that enables users to deploy their own virtual reality environments. The successful candidate will have experience working on complex interactive (user-centric) systems. We are looking for engineers excited to build their expertise in a specific area of our code and thrive as a contributor to a open-source development project. The platform provides: high performance networking with low latency requirements using connectionless protocols and dynamic broadcast trees; 3D audio, including live mixing and room reflections; head, body, and hand tracking hardware API's; Physics engines; high-end 3D rendering, including complex character avatars with both dynamic and offline lighting. We are also continuing to develop the social tools and capabilities required for our user community to grow. We encourage our engineers to contribute to the design of the systems they work on to help build an optimal product. Our product management process is focused on prioritizing projects designed and scoped by the engineering teams that will implement those projects. We are an engineering-driven company passionate about building an innovative application.

Requirements

C++ fluency
Experience with large multi-component systems development
Strong 3D math skills
Javascript
Comfort working with Git for code deployment

How to apply

Follow the next link to apply: High Fidelity Career

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AR Software Engineer

PTC

Greater Boston Area

Location

Greater Boston Area

Why our company?

Since 1985, PTC has been enabling customers to stay one step ahead of the competition by combining our strategic vision with leading, field proven technology.

Job description

PTC is a place where innovative thinking is encouraged, and new ideas are always welcome. We’re looking for smart, passionate people that want to work together to make a difference. If this sounds like you, let’s talk.

Requirements

Bachelor’s degree in Computer Science, Information Systems, or engineering related field
Proficiency in JavaScript and web development
Experience with connected devices (Raspberry Pi, Arduino, Intel Edison, etc.)
Experience working with technically diverse teams
Experience with hands-on “Maker Lab” projects a plus
Examples of current and previous work
Extensive software development experience
Self-starter and highly detail-oriented, with the organization and time management skills to manage multiple projects simultaneously and to shift priorities per business needs
Leverage your creative problem solving skills towards rapid tech development
Experience with 3D graphics APIs (OpenGL, Direct3D)
Good analytical skills, an inquisitive nature, and a sense of humor

How to apply

Follow the next link to apply: PTC Career

Also posted at

Game Designer

Niantic

San Francisco, CA

Location

San Francisco, CA

Why our company?

Niantic is the world’s leading AR technology company, sparking creative and engaging journeys in the real world. Our products inspire outdoor exploration, exercise, and meaningful social interaction.

Job description

Are you ready for driving product that brings positive impact to the world through the power of mobile and location technologies? We’re looking for a creative game designer to work closely with our PM team to help create compelling game play for our users.

Requirements

Experience working on game design and game balancing
Have worked on high profile game with a significant amount of daily active users
Experience working and shipping features for a high profile game
Vast knowledge of the Free-to-Play game market
Well-versed in the mobile gaming

How to apply

Follow the next link to apply: Niantic Career

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UI Developer

Magic Leap

Plantation, CA

Location

Plantation, CA

Why our company?

Today, Magic Leap is a company made up of hundreds of artists, engineers, explorers, and dreamers from around the globe, all chasing their curiosity toward the same goal – bringing together the digital and real worlds to advance human potential.
But it all began on a road trip to Austin when we asked the question – “what if computing could spill outside the computer?”

Job description

Do you think the internet is just a bit too flat? Are you frustrated with a browser full of open tabs and mishmash of windows and long for more screen space and better organization? Are you highly adept with unity or other game engines and building 3D worlds? Can you handle working with constantly evolving platforms and maybe even pitch in if needed? Do you want to collaborate with some really talented engineers? If so, come join us as we try to save the internet from itself. The Software Engineer for Web Browser will focus on the development of a 3D Web Browser for an exciting new Mixed Reality Platform. This opportunity involves developing mixed reality interfaces, developing with top secret core engine technology and developing new 3D Web APIs.

Requirements

4+ years experience of building unity applications and experiences
Minimum 2 Years of Experience with C/C++
Experience with Maya or Blender or other 3D content creation software
Experience with Unity, Unreal or other 3D game engine and 3D concepts
Experience with VR or AR
Experience with WebGL
Strong interest in Web Engines, Web technology and/or UX
JS, CSS, HTML and JS Frameworks
Eduaction: Bachelor's Degree in Computer Science, Software Engineering, or relevant field

How to apply

Follow the next link to apply: Magic Leap Career

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Software Engineer

Leap Motion

San Francisco, CA

Location

San Francisco, CA

Why our company?

Leap Motion’s mission is to build a natural connection between people and technology, unlocking the potential of both.

Job description

As a Software Engineer, you'll utilize your general CS Fundamentals and dive in to become an expert on new technology as needed. Leap Motion opens up magical new worlds and experiences where you can tangibly interact with the digital world. Our tracking technology makes this possible in ways that are simple, powerful and human. We’re a small company with a global presence and our platform is transforming fields as diverse as gaming, education, music, industrial simulation and more as we become the default input for virtual and augmented reality. This is a bleeding-edge space for bleeding-edge people. As we craft the next phase of user interfaces and interactions, there is rarely a precedent to follow. We move extremely fast and often need a Software Engineer who thrives when learning new things and tackling challenges that are outside any specialization.

Requirements

BS/MS in CS or similar discipline
Strong in CS fundamentals, data structures and algorithms
Knowledge of modern C++ (14 and higher)
Excellent debugging skills
Familiar with common tools and methodologies (Test driven development, design patterns, Git)
Excellent communication and collaboration skills

How to apply

Follow the next link to apply: Leap Motion Career

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C. Vision Engineer

Loom.ai

San Francisco, CA

Location

San Francisco, CA

Why our company?

Loom.ai is enabling a new era of virtual communication through the creation, animation and sharing of personalized, 3D avatars. Based in San Francisco, and an alumni of the Y Combinator Fellowship, the Academy Award-winning team has created a best-in-class solution powered by deep learning, computer vision and visual effects. Loom.ai recently announced its partnership with Samsung which brings its fully embedded SDK solution to power ‘AR Emoji’ on the brand-new Samsung Galaxy S9 and S9+ devices.

Job description

In just seconds, Loom.ai can take a single photograph and transform it into a fully representative, 3D avatar as personalized as the individual by recognizing the many nuances that make each face unique. Animatable and expressive in real-time, these avatars can be used to power current and future applications in mobile messaging, entertainment, AR/VR, e-commerce, video conferencing, broadcasting and more. Our current team comprises multiple PhDs, has decades of experience writing industry-strength software for VFX/games along with a keen eye for scaling/infrastructure, very strong research creds (papers in SIGGRAPH/SCA/CVPR), and two Sci-Tech Oscars.

Requirements

Experience writing real-time, advanced 2D/3D computer vision software. Examples include algorithms for high quality video tracking, structure from motion, optical flow and texture synthesis
Strong C++ programming skills and object oriented design
Ability to write organized, efficient, readable and reusable code
Solid foundations in math, algorithms, data structures, and numerical optimization
B.S/ B.E / MS or PhD degree in Computer Science or related
5 years industry experience solving real-world computer vision problems

How to apply

Send an email to jobs@loomai.com

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Art Director

Blippar

New York, NY

Location

New York, NY

Why our company?

We specialise in Augmented Reality (AR) and Computer Vision, the field within AI that understands sight. Harnessing these technologies allows us to bridge the physical and the digital, pushing the boundaries of visual search and user experience.

Job description

We are currently looking for an experienced art director and designer to support the Creative function in our New York office. Reporting into the Creative Lead, you will play a pivotal role in helping progress the team output bringing innovation and hands-on experience to deliver world-class AR solutions on global projects for our clients. You’re great storyteller as well as a great designer. Internally, you will be able to work on multiple projects simultaneously, take direction and be able to work autonomously. Externally, you will need to be adept at presenting in an inspiring way, be able to hold your own and sell your concepts and design decisions when presenting to clients.

Requirements

3-4 years’ + experience in a similar role. Agency or studio background and experience preferred
A strong portfolio showcasing interactive work
A strong knowledge of typography, image manipulation, grids, and layout
Hands-on experience designing for the digital space: bonus points if you’ve worked on apps and responsive websites
The ability to consistently generate original ideas and innovative concepts
The confidence to explain and support your thinking, both internally and externally
A flexible approach and willingness to adapt your ideas to the needs of clients
A passion for design and technology
A keen eye for visual details and accuracy
The resilience to perform under pressure and deliver high-quality work to deadline
High level skills in Adobe Creative Suite
Copywriting ability preferred

How to apply

Follow the next link to apply: Blippar Career

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Software Engineer

Improbable

Washington, DC

Location

Washington, DC

Why our company?

Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities. Improbable unlocks truly next-generation virtual worlds of unprecedented scale, persistence and richness. Our technology lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. We hope to answer critical questions through simulations that could lead to a better functioning world. We are proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation.

Job description

We are a customer first organisation: our engineers are the heartbeat of our business. As a founding member of Improbable's DC practice you will build out our offering in this strategically important location; providing a fundamentally new technology to some of the most interesting and important problems across federal government. Our engineers work closely with our customers to understand some of their most difficult problems and deliver world-class technical solutions to address them. They are builders and innovators, creating features, frameworks and systems; driving product iteration through feedback. They get to the heart of a customer’s needs and are instrumental in the requirements gathering, architecting and implementing of technical products and services based on our core technology. We leverage Java and C# for much of our work with additional data-wrangling with Python and associated libraries. We value pragmatism and professionalism as well as clean code and innovation.

Requirements

Demonstrable software engineering skills, with knowledge of multiple languages and paradigms
Experience designing and delivering software solutions with US Enterprise and/or US Federal Government customers
Clear communicator with independent problem-solving skills. An ability to adapt to different levels of technical understanding
Pragmatic, creative and flexible; able to focus on solving important problems through a tight customer feedback loop
Technical ability to contribute meaningfully at all levels of the stack

How to apply

Follow the next link to apply: Improbable Career

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Server Engineer

Against Gravity

Seattle, WA

Location

Seattle, WA

Why our company?

Against Gravity makes virtual reality social.

Job description

We need a full-time Server Engineer. You will be working in our Seattle, WA office. You’ll be primarily responsible for the design and development of the cloud services powering our game. We are a small, agile team so you’ll be expected to work on a broad variety of features and systems. We will also expect you to contribute creatively by being involved in the design process, and proactively prototyping new ideas and solutions.

Requirements

Bachelor’s degree in computer science or equivalent experience
2+ years writing and maintaining code for an online game or service
Knowledge of synchronization techniques in stateless distributed systems, and experience building RESTful API backend services
Experience using various cloud storage systems (SQL, NoSQL, Blob storage, etc.) and an understanding of the tradeoffs between them
Excellent written and verbal communication skills
Comfortable working in fast-moving, ambiguous development environments
A constant desire to learn, improve, and help others improve

How to apply

Follow the next link to apply: Against Gravity Career

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Junior Producer

Zappar

London

Location

London

Why our company?

With Zappar you can turn almost anything (print, POS, product, packaging, place) into an interactive delivery channel serving video, animation, games, competitions, additional information, data capture mechanics, social shares and more. Zappar adds a new visual dimension to the world seen through your device as a digital discovery channel. Making every touch point an engaging, measurable, accountable and delightful short-form experience.

Job description

We’re looking for a driven, highly organized, can-do, cool-headed person with experience in digital, games or entertainment production to help bring the Zappar creative magic to life as a junior producer reporting directly to the Lead Producer. The candidate needs a good understanding of mobile technology and digital working practices and a demonstrable knowledge and experience of contemporary production methodologies and software packages. They need to need to be able to proactively plan and manage an array of projects to given deadlines and budgets with multiple stakeholders and clients while balancing the needs of the team and the wider priorities of the company. Ultimately this person will help drive the creative process behind a broad range of Zappar Powered experiences by speaking up and championing great ideas and the quality of finished product.

Requirements

A minimum of 2 years production experience working across multiple projects with varied assets and delivery deadlines in a fast turnaround digital environment
A good understanding of standard software packages within creative production including Photoshop, Illustrator, Maya, .mov, wav etc
A keen interest in digital products generally (specifically smartphone)
The ability to self-start and lead by example
Excellent communication and inter-personal skills
A passion for detail and delivering a high quality end product

How to apply

Follow the next link to apply: Zappar Career

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3D Backend Engineer

Sketchfab

Paris

Location

Paris

Why our company?

With a community of over one million creators, we are the world's largest platform to publish, share, and discover 3D content on web, mobile, AR, and VR.

Job description

The 3D backend job is to load, clean, optimize and compress all uploaded data to be viewable in all device types with great accuracy and fidelity with respect to user data. You will help us to make it a breeze uploading models on Sketchfab and to improve data accessibility. Sometimes by extending our format/software support and sometimes by lowering the hardware or bandwidth requirements to display a scene.

Requirements

2+ years of experience working with 3D data
Strong knowledge of C++ and not afraid of Python or JavaScript
Focused on shipping simple and robust code
Best practices advocate (coding, building/deployment tools, continuous integration, you name it...)
Self-organized and pragmatic
Comfortable on a Linux environment

How to apply

Follow the next link to apply: Sketchfab Career

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Applications Developer

Meta

San Mateo, CA

Location

San Mateo, CA

Why our company?

From neuroscientists to developers to marketers and other experts, the Meta family is full of fiercely talented individuals passionate about making a mark on the next computing transformation.

Job description

AR is unimaginable without advanced computer vision technology. We are rapidly growing and looking to hire multiple world-class engineers and researchers who can help us build the future of computing. Our computer vision systems have to work in challenging environments with a vast range of users. We are looking for trailblazers with strong software, algorithms, and math skills to help us build the best AR headset in the market. Our teams work on accurate inside-out head tracking using cameras and inertial measurement units. We work on human-machine interactions using natural hand motions and gestures. And we have to tie all our hardware and software systems together with accurate tools and calibration processes. We are looking for engineers at various levels of seniority. Exceptionally strong candidate may have the opportunity to lead our teams too.

Requirements

BS in Computer Science, Electrical Engineering or similar field required
At least 4 years of experience in client application development in C++ and/or C#
An understanding of memory management, network/socket programming, multi-threading, and principles of multimedia framework
Familiar design of APIs (C++/C#) interop, and integrations
Experience with game engines, Unity and Unreal Engine
Knowledge of development in AR/VR SDKs is a big plus
Familiar with Graphics and Rendering techniques and pipelines

How to apply

Follow the next link to apply: Meta Career

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